The result, Stonebriar, is extraordinary. Sometimes game design drives the art, and other times, just as naturally, the art drives design." "For example, Chris will frequently turn to me with a sparkle in his eyes, and I know instantly that he has a great idea that will evoke a fantastic image in my mind before he even says, 'Brian! I have an awesome idea!' Our process is fluid and organic, and this helps to reinforce the art style and evolve it.
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"The idea of 'words evoking images' is integral to the development process of Drawn," he explains. And that, he says, is something that affected the design process in a positive way. Lewis, Maurice Sendak and Shel Silverstein. But it wasn't just illustrations that influenced Thompson, but also the vivid written word of authors such as C.S. Classic illustrated fairy tales, the early animated works of Walt Disney, and contemporary filmmakers such as Tim Burton - all combined in Thompson's mind to create the whimsical town that sits at the centre of Drawn's fiction. Thompson's art was inspired a great deal by a number of sources. "I pulled from things I love - a mix of dark and gothic and stylised fantasy – to establish the art direction for Drawn, and it grew from there." "I wanted to make a game that would be visually different and fresh from the majority of the games I have seen," explains Brian Thompson, art director on Drawn. In Drawn: Dark Flight, you escape the confines of the tower and head out into the town itself. And secondly - and more significantly - the game world has seen a spectacular overhaul. For one, the previously dodgy hints system has been replaced, removing the occasional frustration of having to wait around for a timer to run out just so you could skip to the hint you required.
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The second game follows directly on from the first, and improves the already intriguing title in a few key areas. Iris is being held hostage at the top of an enormous skyscraper in the town of Stonebriar, and through a variety of lightweight puzzles, your task is to make your way up the tower to her rescue. The little girl, Iris, has the magical ability to paint pictures which spring to life, allowing those who gaze upon them to enter into their worlds. In Drawn: The Painted Tower, you're hot on the trail of the king's daughter, who's been kidnapped due to her phenomenal power. They're also of an absolutely exceptional quality, and are two of the most atmospheric point-and-clickers on the market today. They're fiercely imaginative old-school adventures which, via layers of smart comfort-blanketing, manage to stretch their appeal into a whole new area of the gaming populace.
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But when you spend some time with Drawn, especially Dark Flight, you begin to realise that's exactly what these games are.